This chapter, we're going to take our shot at inventing some new football metrics to find an inuitive way to describe game-by-game performance in a single, reliable value.
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Welcome to the Ground Control website. If this is your first time here, read the introduction HERE. You can find the table of contents HERE.
Recent Posts
Chapter 5: Context is Everything
What you expect from a run differs depending on the defense, the field position, the down and distance, the game flow, the score, the previous plays, the quarter and time left in the half, maybe even the weather. Every run is called in order to try to exploit the particular...
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Chapter 4: Embrace the Random
Let’s say some new rookie takes ten carries for an average of 3 yards per carry. Is that ‘signal’? Telling us that the rookie is below average? Or could that just be ‘noise’? What if it was 20 carries instead? Is that enough? 30? 50? What if they took 100...
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Chapter 3: Finding Player Comparables through Distribution Matching
Finding player comparables using nearest-neighbor retrieval.
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Chapter 2: Types of Runners
We illustrate what can be learned from run distributions when a particular player is plotted against the average of all runs.
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